
part: - remove mlx3ds_3dskey.h, instead use hid.h - add definitions of: - mlx_init() - mlx_new_window() - mlx_clear_window() - mlx_destroy_window() - mlx_pixel_put() - mlx_new_image() - mlx_get_data_addr() - mlx_put_image_to_window() - mlx_destroy_image() dev: - Makefile: add rule check_headers - Makefile: add variable FLAGS (call 'make rule FLAGS=flags' to add flags to compilation) - add /dev/norm.sh: nicer norminette - add tester in main(), and related utilsconsole.* docs: - make clear mlx_get_data_addr() docs
92 lines
3.4 KiB
C
92 lines
3.4 KiB
C
/**
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* mlx_hook.h
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* for the project "MinilibX for 3DS"
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* by Zy
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* at https://github.com/frzysk/mlx3ds
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*
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* The content of this file, all /include/mlx_*.h files and /include/mlx.h from
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* the root of the repository come from the original mlx.h at:
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* https://github.com/42Paris/minilibx-linux (commit 7dc5314)
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*
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* Those files are functionally the same as the original mlx.h file, the changes
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* are mostly on the documentation and the organization. This documentation
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* explains how to use the library for the 3DS, so some things won't be explain
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* since they aren't used in this implementation.
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*
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* Some arguments are marked as "unused", it means that changing their value
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* doesn't do anything. The returned values marked as "unused" are undefined.
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* Both are kept as is to stay as compatible as possible with project using the
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* original MinilibX implementation.
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*/
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/**
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* Functions to manage window events.
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*/
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#ifndef MLX_HOOK_H
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# define MLX_HOOK_H
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# include "mlx3ds_typealiases.h"
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/// @brief Doesn't do anything, the 3DS doesn't have a mouse.
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///
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/// @param win_ptr Unused.
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/// @param funct_ptr Unused
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/// @param param Unused.
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/// @return Unused.
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int _mlx_mouse_hook(t_win win_ptr, int (*funct_ptr)(), void *param);
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/// @brief Assign a function to a key event. When a key is pressed, the function
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/// will be called.
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///
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/// @param win_ptr Window to affect.
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/// @param funct_ptr Function to call when the event occurs. `keycode` is the
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/// key pressed (note that they are obviously different than
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/// the keyboard ones, use the KEY_* constants from hid.h)).
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/// (TODO what was the name of the key constants use with mlx?)
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/// `param` is set as the address given to mlx_key_hook().
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/// The return value is unused.
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/// @param param Address to pass to the function every time it is called.
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/// @return Unused.
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int _mlx_key_hook(t_win win_ptr,
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int (*funct_ptr)(int keycode, void *param), void *param);
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/// @brief Assign a function which will be called when the window should be
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/// redrawn.
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/// TODO is mlx_expose_hook() needed for the 3DS?
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///
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/// @param win_ptr Window to affect.
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/// @param funct_ptr Function to call when the event occurs. `param` is set as
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/// the address given to mlx_key_hook(). The return value is
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/// unused.
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/// @param param Address to pass to the function every time it is called.
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/// @return Unused.
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int _mlx_expose_hook(t_win win_ptr,
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int (*funct_ptr)(void *param), void *param);
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/// @brief Assign a function which will be called in loop non-stop.
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///
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/// @param mlx_ptr mlx connection identifier returned by mlx_init().
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/// @param funct_ptr Function to call when the event occurs. `param` is set as
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/// the address given to mlx_key_hook(). The return value is
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/// unused.
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/// @param param Address to pass to the function every time it is called.
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/// @return Unused.
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int _mlx_loop_hook(t_mlx mlx_ptr,
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int (*funct_ptr)(void *param), void *param);
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/// @brief Loop indefinitely and wait for events to occurs to call the
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/// corresponding functions.
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///
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/// @param mlx_ptr mlx connection identifier returned by mlx_init().
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/// @return This function never returns.
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int _mlx_loop(void *mlx_ptr);
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// ???
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int _mlx_loop_end(void *mlx_ptr);
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// god
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int _mlx_hook(t_mlx win_ptr, int x_event, int x_mask,
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int (*funct)(), void *param);
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#endif
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