
part: - remove mlx3ds_3dskey.h, instead use hid.h - add definitions of: - mlx_init() - mlx_new_window() - mlx_clear_window() - mlx_destroy_window() - mlx_pixel_put() - mlx_new_image() - mlx_get_data_addr() - mlx_put_image_to_window() - mlx_destroy_image() dev: - Makefile: add rule check_headers - Makefile: add variable FLAGS (call 'make rule FLAGS=flags' to add flags to compilation) - add /dev/norm.sh: nicer norminette - add tester in main(), and related utilsconsole.* docs: - make clear mlx_get_data_addr() docs
369 lines
14 KiB
Makefile
369 lines
14 KiB
Makefile
#---------------------------------------------------------------------------------
|
||
.SUFFIXES:
|
||
#---------------------------------------------------------------------------------
|
||
|
||
ifeq ($(strip $(DEVKITARM)),)
|
||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||
endif
|
||
|
||
TOPDIR ?= $(CURDIR)
|
||
include $(DEVKITARM)/3ds_rules
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# TARGET is the name of the output
|
||
# BUILD is the directory where object files & intermediate files will be placed
|
||
# SOURCES is a list of directories containing source code
|
||
# DATA is a list of directories containing data files
|
||
# INCLUDES is a list of directories containing header files
|
||
# RESOURCES is the directory where AppInfo template.rsf etc can be found
|
||
# OUTPUT is the directory where final executables will be placed
|
||
# GRAPHICS is a list of directories containing graphics files
|
||
# GFXBUILD is the directory where converted graphics files will be placed
|
||
# If set to $(BUILD), it will statically link in the converted
|
||
# files as if they were data files.
|
||
#
|
||
# NO_SMDH: if set to anything, no SMDH file is generated.
|
||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
|
||
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
|
||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
|
||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
|
||
# ICON is the filename of the icon (.png), relative to the project folder.
|
||
# If not set, it attempts to use one of the following (in this order):
|
||
# - <Project name>.png
|
||
# - icon.png
|
||
# - <libctru folder>/default_icon.png
|
||
#---------------------------------------------------------------------------------
|
||
TARGET := $(notdir $(CURDIR))
|
||
BUILD := build
|
||
SOURCES := source
|
||
DATA := data
|
||
INCLUDES := include
|
||
GRAPHICS := gfx
|
||
OUTPUT := output
|
||
RESOURCES := resources
|
||
ROMFS := romfs
|
||
GFXBUILD := $(ROMFS)/gfx
|
||
#---------------------------------------------------------------------------------
|
||
# Resource Setup
|
||
#---------------------------------------------------------------------------------
|
||
APP_INFO := $(RESOURCES)/AppInfo
|
||
BANNER_AUDIO := $(RESOURCES)/audio
|
||
BANNER_IMAGE := $(RESOURCES)/banner
|
||
ICON := $(RESOURCES)/icon.png
|
||
RSF := $(TOPDIR)/$(RESOURCES)/template.rsf
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# options for code generation
|
||
#---------------------------------------------------------------------------------
|
||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
|
||
COMMON := -Wall -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections $(ARCH) $(INCLUDE) -D__3DS__ $(FLAGS)
|
||
CFLAGS := $(COMMON) -std=gnu99
|
||
CXXFLAGS := $(COMMON) -fno-rtti -fno-exceptions -std=gnu++11
|
||
ASFLAGS := $(ARCH)
|
||
LDFLAGS = -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# Libraries needed to link into the executable.
|
||
#---------------------------------------------------------------------------------
|
||
LIBS := -lcitro2d -lcitro3d -lctru -lm
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# list of directories containing libraries, this must be the top level containing
|
||
# include and lib
|
||
#---------------------------------------------------------------------------------
|
||
LIBDIRS := $(PORTLIBS) $(CTRULIB)
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# no real need to edit anything past this point unless you need to add additional
|
||
# rules for different file extensions
|
||
#---------------------------------------------------------------------------------
|
||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||
#---------------------------------------------------------------------------------
|
||
|
||
export TOPDIR := $(CURDIR)
|
||
export OUTPUT_DIR := $(TOPDIR)/$(OUTPUT)
|
||
export OUTPUT_FILE := $(OUTPUT_DIR)/$(TARGET)
|
||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
|
||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||
|
||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||
|
||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
|
||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
|
||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
|
||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# use CXX for linking C++ projects, CC for standard C
|
||
#---------------------------------------------------------------------------------
|
||
ifeq ($(strip $(CPPFILES)),)
|
||
export LD := $(CC)
|
||
else
|
||
export LD := $(CXX)
|
||
endif
|
||
#---------------------------------------------------------------------------------
|
||
export T3XFILES := $(GFXFILES:.t3s=.t3x)
|
||
|
||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
|
||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
|
||
$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
|
||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
|
||
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
|
||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
|
||
$(GFXFILES:.t3s=.h)
|
||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||
-I$(CURDIR)/$(BUILD)
|
||
|
||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||
|
||
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT_FILE).smdh)
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# Inclusion of RomFS folder, App Icon, and building SMDH
|
||
#---------------------------------------------------------------------------------
|
||
|
||
ifeq ($(strip $(ICON)),)
|
||
icons := $(wildcard *.png)
|
||
ifneq (,$(findstring $(TARGET).png,$(icons)))
|
||
export APP_ICON := $(TOPDIR)/$(TARGET).png
|
||
else
|
||
ifneq (,$(findstring icon.png,$(icons)))
|
||
export APP_ICON := $(TOPDIR)/icon.png
|
||
endif
|
||
endif
|
||
else
|
||
export APP_ICON := $(TOPDIR)/$(ICON)
|
||
endif
|
||
ifeq ($(strip $(NO_SMDH)),)
|
||
export _3DSXFLAGS += --smdh=$(OUTPUT_FILE).smdh
|
||
endif
|
||
|
||
ifneq ($(ROMFS),)
|
||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
|
||
endif
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# First set of targets ensure the build/output directories are created and execute
|
||
# in the context of the BUILD directory.
|
||
#---------------------------------------------------------------------------------
|
||
.PHONY : clean all bootstrap 3dsx cia elf 3ds citra release
|
||
|
||
all : bootstrap
|
||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||
|
||
3dsx : bootstrap
|
||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
|
||
|
||
cia : bootstrap
|
||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
|
||
|
||
3ds : bootstrap
|
||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
|
||
|
||
elf : bootstrap
|
||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
|
||
|
||
citra : bootstrap
|
||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
|
||
|
||
release : bootstrap
|
||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
|
||
|
||
bootstrap :
|
||
@[ -d $(BUILD) ] || mkdir -p $(BUILD)
|
||
@[ -d $(OUTPUT_DIR) ] || mkdir -p $(OUTPUT_DIR)
|
||
@[ -d $(GFXBUILD) ] || mkdir -p $(GFXBUILD)
|
||
|
||
clean :
|
||
@echo clean ...
|
||
@rm -rf $(BUILD) $(OUTPUT)
|
||
|
||
#---------------------------------------------------------------------------------
|
||
else
|
||
|
||
DEPENDS := $(OFILES:.o=.d)
|
||
|
||
include $(TOPDIR)/$(APP_INFO)
|
||
APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128)
|
||
APP_DESCRIPTION := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256)
|
||
APP_AUTHOR := $(shell echo "$(APP_AUTHOR)" | cut -c1-128)
|
||
APP_PRODUCT_CODE := $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16)
|
||
APP_UNIQUE_ID := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7)
|
||
APP_VERSION_MAJOR := $(shell echo $(APP_VERSION_MAJOR) | cut -c1-3)
|
||
APP_VERSION_MINOR := $(shell echo $(APP_VERSION_MINOR) | cut -c1-3)
|
||
APP_VERSION_MICRO := $(shell echo $(APP_VERSION_MICRO) | cut -c1-3)
|
||
APP_ROMFS := $(TOPDIR)/$(ROMFS)
|
||
|
||
ifneq ("$(wildcard $(TOPDIR)/$(BANNER_IMAGE).cgfx)","")
|
||
BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).cgfx
|
||
BANNER_IMAGE_ARG := -ci $(BANNER_IMAGE_FILE)
|
||
else
|
||
BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).png
|
||
BANNER_IMAGE_ARG := -i $(BANNER_IMAGE_FILE)
|
||
endif
|
||
|
||
ifneq ("$(wildcard $(TOPDIR)/$(BANNER_AUDIO).cwav)","")
|
||
BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).cwav
|
||
BANNER_AUDIO_ARG := -ca $(BANNER_AUDIO_FILE)
|
||
else
|
||
BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).wav
|
||
BANNER_AUDIO_ARG := -a $(BANNER_AUDIO_FILE)
|
||
endif
|
||
|
||
COMMON_MAKEROM_PARAMS := -rsf $(RSF) -target t -exefslogo -elf $(OUTPUT_FILE).elf -icon icon.icn \
|
||
-banner banner.bnr -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" \
|
||
-DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_ROMFS="$(APP_ROMFS)" -DAPP_SYSTEM_MODE="64MB" \
|
||
-DAPP_SYSTEM_MODE_EXT="Legacy" -major "$(APP_VERSION_MAJOR)" -minor "$(APP_VERSION_MINOR)" \
|
||
-micro "$(APP_VERSION_MICRO)"
|
||
|
||
ifeq ($(OS),Windows_NT)
|
||
MAKEROM = makerom.exe
|
||
BANNERTOOL = bannertool.exe
|
||
CITRA = citra.exe
|
||
_3DSXTOOL = 3dsxtool.exe
|
||
SMDHTOOL = smdhtool.exe
|
||
TEX3DS = tex3ds.exe
|
||
else
|
||
MAKEROM = makerom
|
||
BANNERTOOL = bannertool
|
||
CITRA = citra
|
||
_3DSXTOOL = 3dsxtool
|
||
SMDHTOOL = smdhtool
|
||
TEX3DS = tex3ds
|
||
endif
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# main targets
|
||
#---------------------------------------------------------------------------------
|
||
.PHONY: all 3dsx cia elf 3ds citra release
|
||
|
||
$(OUTPUT_FILE).3dsx : $(OUTPUT_FILE).elf $(_3DSXDEPS)
|
||
$(_3DSXTOOL) $< $@ $(_3DSXFLAGS)
|
||
@echo built ... $(notdir $@)
|
||
|
||
$(OUTPUT_FILE).smdh : $(APP_ICON)
|
||
@$(SMDHTOOL) --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@
|
||
@echo built ... $(notdir $@)
|
||
|
||
$(OFILES_SOURCES) : $(HFILES)
|
||
|
||
$(OUTPUT_FILE).elf : $(OFILES)
|
||
|
||
$(OUTPUT_FILE).3ds : $(OUTPUT_FILE).elf banner.bnr icon.icn
|
||
@$(MAKEROM) -f cci -o $(OUTPUT_FILE).3ds -DAPP_ENCRYPTED=true $(COMMON_MAKEROM_PARAMS)
|
||
@echo "built ... $(notdir $@)"
|
||
|
||
$(OUTPUT_FILE).cia : $(OUTPUT_FILE).elf banner.bnr icon.icn
|
||
@$(MAKEROM) -f cia -o $(OUTPUT_FILE).cia -DAPP_ENCRYPTED=false $(COMMON_MAKEROM_PARAMS)
|
||
@echo "built ... $(notdir $@)"
|
||
|
||
$(OUTPUT_FILE).zip : $(OUTPUT_FILE).smdh $(OUTPUT_FILE).3dsx
|
||
@cd $(OUTPUT_DIR)
|
||
mkdir -p 3ds/$(TARGET)
|
||
cp $(OUTPUT_FILE).3dsx 3ds/$(TARGET)
|
||
cp $(OUTPUT_FILE).smdh 3ds/$(TARGET)
|
||
zip -r $(OUTPUT_FILE).zip 3ds > /dev/null
|
||
rm -r 3ds
|
||
@echo built ... $(notdir $@)
|
||
|
||
banner.bnr : $(BANNER_IMAGE_FILE) $(BANNER_AUDIO_FILE)
|
||
@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) $(BANNER_AUDIO_ARG) -o banner.bnr > /dev/null
|
||
@echo built ... $(notdir $@)
|
||
|
||
icon.icn : $(APP_ICON)
|
||
@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o icon.icn > /dev/null
|
||
@echo built ... $(notdir $@)
|
||
|
||
3dsx : $(OUTPUT_FILE).3dsx
|
||
|
||
cia : $(OUTPUT_FILE).cia
|
||
|
||
3ds : $(OUTPUT_FILE).3ds
|
||
|
||
elf : $(OUTPUT_FILE).elf
|
||
|
||
citra : 3dsx
|
||
$(CITRA) $(OUTPUT_FILE).3dsx
|
||
|
||
release : $(OUTPUT_FILE).zip cia 3ds
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# Binary Data Rules
|
||
#---------------------------------------------------------------------------------
|
||
%.bin.o %_bin.h : %.bin
|
||
#---------------------------------------------------------------------------------
|
||
@echo $(notdir $<)
|
||
@$(bin2o)
|
||
#---------------------------------------------------------------------------------
|
||
.PRECIOUS : %.t3x
|
||
%.t3x.o %_t3x.h : %.t3x
|
||
#---------------------------------------------------------------------------------
|
||
@$(bin2o)
|
||
|
||
#---------------------------------------------------------------------------------
|
||
# rules for assembling GPU shaders
|
||
#---------------------------------------------------------------------------------
|
||
define shader-as
|
||
$(eval CURBIN := $*.shbin)
|
||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
|
||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
|
||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
|
||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
|
||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
|
||
picasso -o $(CURBIN) $1
|
||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
|
||
endef
|
||
|
||
%.shbin.o %_shbin.h : %.v.pica %.g.pica
|
||
@echo $(notdir $^)
|
||
@$(call shader-as,$^)
|
||
|
||
%.shbin.o %_shbin.h : %.v.pica
|
||
@echo $(notdir $<)
|
||
@$(call shader-as,$<)
|
||
|
||
%.shbin.o %_shbin.h : %.shlist
|
||
@echo $(notdir $<)
|
||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
|
||
|
||
#---------------------------------------------------------------------------------
|
||
%.t3x %.h : %.t3s
|
||
#---------------------------------------------------------------------------------
|
||
@echo $(notdir $<)
|
||
@$(TEX3DS) -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
|
||
|
||
-include $(DEPSDIR)/*.d
|
||
|
||
#---------------------------------------------------------------------------------------
|
||
endif
|
||
#---------------------------------------------------------------------------------------
|
||
|
||
# Added by Zy
|
||
# To check if the headers are protected and if they include everything they need.
|
||
check_headers :
|
||
@ERROR=0; \
|
||
for HEADER in $(wildcard *.h) $(wildcard **/*.h) $(wildcard *.hpp) $(wildcard **/*.hpp); \
|
||
do \
|
||
echo "check header $$HEADER..."; \
|
||
> __tmp_check_header.cpp echo "#include \"$$HEADER\""; \
|
||
>> __tmp_check_header.cpp echo "#include \"$$HEADER\""; \
|
||
>> __tmp_check_header.cpp echo "int main(void) {}"; \
|
||
$(CPP) $(INCLUDE) $(COMMON) $(LIBS) -o __tmp_check_header.out -c __tmp_check_header.cpp; \
|
||
if [ $$? -ne 0 ]; \
|
||
then \
|
||
ERROR=1; \
|
||
/bin/echo " ### error :( ###"; \
|
||
else \
|
||
/bin/echo " ### good :) ###"; \
|
||
fi; \
|
||
2> /dev/null rm -- "__tmp_check_header.out" "__tmp_check_header.c"; \
|
||
done; \
|
||
if [ $$ERROR -eq 0 ]; then true; else false; fi;
|
||
|
||
.PHONY : check_headers
|