mlx3ds/include/mlx_put.h
Zy 13b93106ee part: implement some functions (windows & display)
part:
- remove mlx3ds_3dskey.h, instead use hid.h
- add definitions of:
  - mlx_init()
  - mlx_new_window()
  - mlx_clear_window()
  - mlx_destroy_window()
  - mlx_pixel_put()
  - mlx_new_image()
  - mlx_get_data_addr()
  - mlx_put_image_to_window()
  - mlx_destroy_image()

dev:
- Makefile: add rule check_headers
- Makefile: add variable FLAGS
    (call 'make rule FLAGS=flags'
	to add flags to compilation)
- add /dev/norm.sh: nicer norminette
- add tester in main(), and related utilsconsole.*

docs:
- make clear mlx_get_data_addr() docs
2024-10-06 16:53:59 +02:00

60 lines
2 KiB
C

/**
* mlx_put.h
* for the project "MinilibX for 3DS"
* by Zy
* at https://github.com/frzysk/mlx3ds
*
* The content of this file, all /include/mlx_*.h files and /include/mlx.h from
* the root of the repository come from the original mlx.h at:
* https://github.com/42Paris/minilibx-linux (commit 7dc5314)
*
* Those files are functionally the same as the original mlx.h file, the changes
* are mostly on the documentation and the organization. This documentation
* explains how to use the library for the 3DS, so some things won't be explain
* since they aren't used in this implementation.
*
* Some arguments are marked as "unused", it means that changing their value
* doesn't do anything. The returned values marked as "unused" are undefined.
* Both are kept as is to stay as compatible as possible with project using the
* original MinilibX implementation.
*
* When using a x,y couple to define a position, the origin (0,0) is always at
* the top-left corner of the image.
*/
/**
* Functions to draw specific things on the window.
*
* Note that mlx_put_image_to_window() is in mlx_image.h
*/
#ifndef MLX_PUT_H
# define MLX_PUT_H
# include "mlx3ds_typealiases.h"
/// @brief Draws a pixel on the window.
///
/// @param mlx_ptr mlx connection identifier returned by mlx_init().
/// @param win_ptr Window to affect.
/// @param x x position of the pixel to set.
/// @param y y position of the pixel to set.
/// @param color Color to use in 0x00RRGGBB format.
/// @return Unused.
int mlx_pixel_put(t_mlx mlx_ptr, t_win win_ptr, int x, int y, int color);
/// @brief Print text on the window.
///
/// @param mlx_ptr mlx connection identifier returned by mlx_init().
/// @param win_ptr Window to affect.
/// @param x x position of the text to draw.
/// @param y y position of the text to draw.
/// @param color Color to use in 0x00RRGGBB format.
/// @return Unused.
int _mlx_string_put(void *mlx_ptr, void *win_ptr, int x, int y, int color,
char *string);
// ???
void _mlx_set_font(void *mlx_ptr, void *win_ptr, char *name);
#endif