
part: - remove mlx3ds_3dskey.h, instead use hid.h - add definitions of: - mlx_init() - mlx_new_window() - mlx_clear_window() - mlx_destroy_window() - mlx_pixel_put() - mlx_new_image() - mlx_get_data_addr() - mlx_put_image_to_window() - mlx_destroy_image() dev: - Makefile: add rule check_headers - Makefile: add variable FLAGS (call 'make rule FLAGS=flags' to add flags to compilation) - add /dev/norm.sh: nicer norminette - add tester in main(), and related utilsconsole.* docs: - make clear mlx_get_data_addr() docs
32 lines
713 B
C
32 lines
713 B
C
/**
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* mlx_put.c
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* for the project "MinilibX for 3DS"
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* by Zy
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* at https://github.com/frzysk/mlx3ds
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*/
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#include "mlx_put.h"
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#include "mlx_internal.h"
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#include "mlx_inline.c"
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int mlx_pixel_put(t_mlx mlx_ptr, t_win win_ptr, int x, int y, int color)
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{
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u8 *frame;
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mlx3ds_internal_drawstart(mlx_ptr, win_ptr);
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if (x < 0 || x >= ((t_internal_win *)win_ptr)->framebuffer_width
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|| y < 0 || y >= ((t_internal_win *)win_ptr)->framebuffer_height)
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return (0);
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frame = ((t_internal_win *)win_ptr)->framebuffer;
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mlx_inline_drawcolor(
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frame + 3 * (
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(x + 1) * ((t_internal_win *)win_ptr)->framebuffer_height - y - 1
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),
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(u8 *)&color);
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mlx3ds_internal_drawend(mlx_ptr, win_ptr);
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return (0);
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}
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