
part: - remove mlx3ds_3dskey.h, instead use hid.h - add definitions of: - mlx_init() - mlx_new_window() - mlx_clear_window() - mlx_destroy_window() - mlx_pixel_put() - mlx_new_image() - mlx_get_data_addr() - mlx_put_image_to_window() - mlx_destroy_image() dev: - Makefile: add rule check_headers - Makefile: add variable FLAGS (call 'make rule FLAGS=flags' to add flags to compilation) - add /dev/norm.sh: nicer norminette - add tester in main(), and related utilsconsole.* docs: - make clear mlx_get_data_addr() docs
35 lines
727 B
C++
35 lines
727 B
C++
/**
|
|
* mlx_internal.cpp
|
|
* for the project "MinilibX for 3DS"
|
|
* by Zy
|
|
* at https://github.com/frzysk/mlx3ds
|
|
*/
|
|
|
|
#include "utilsconsole.hpp"
|
|
|
|
extern "C" {
|
|
#include "mlx_internal.h"
|
|
#include "3ds.h"
|
|
|
|
void mlx3ds_internal_fatalerror(const char *msg)
|
|
{
|
|
consoleInit(GFX_BOTTOM, NULL);
|
|
printf("\e[0;31m[mlx3ds] Fatal error:\e[0m\n%s\n", msg);
|
|
uc_pause();
|
|
}
|
|
|
|
void mlx3ds_internal_drawstart(
|
|
t_internal_mlx *mlx_ptr, t_internal_win *win_ptr)
|
|
{
|
|
win_ptr->framebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT,
|
|
&win_ptr->framebuffer_height, &win_ptr->framebuffer_width);
|
|
gspWaitForVBlank();
|
|
}
|
|
|
|
void mlx3ds_internal_drawend(
|
|
t_internal_mlx *mlx_ptr, t_internal_win *win_ptr)
|
|
{
|
|
gfxFlushBuffers();
|
|
gfxSwapBuffers();
|
|
}
|
|
}
|