mlx3ds/source/mlx_internal.c

38 lines
816 B
C

/**
* mlx_internal.c
* for the project "MinilibX for 3DS"
* by Zy
* at https://github.com/frzysk/mlx3ds
*/
// TODO mlx_internal.c: embed uc_pause()
#include "utilsconsole.h"
#include "mlx_internal.h"
#include "3ds.h"
#include <stdio.h>
void mlx3ds_internal_fatalerror(const char *msg)
{
consoleInit(GFX_BOTTOM, NULL);
printf("\e[0;31m[mlx3ds] Fatal error:\e[0m\n%s\n", msg);
uc_pause();
}
void mlx3ds_internal_drawstart(
t_internal_mlx *mlx_ptr, t_internal_win *win_ptr)
{
(void)mlx_ptr;
win_ptr->framebuffer = gfxGetFramebuffer(GFX_TOP, GFX_LEFT,
&win_ptr->framebuffer_height, &win_ptr->framebuffer_width);
gspWaitForVBlank();
}
void mlx3ds_internal_drawend(
t_internal_mlx *mlx_ptr, t_internal_win *win_ptr)
{
(void)mlx_ptr;
(void)win_ptr;
gfxFlushBuffers();
gfxSwapBuffers();
}