
part: - remove mlx3ds_3dskey.h, instead use hid.h - add definitions of: - mlx_init() - mlx_new_window() - mlx_clear_window() - mlx_destroy_window() - mlx_pixel_put() - mlx_new_image() - mlx_get_data_addr() - mlx_put_image_to_window() - mlx_destroy_image() dev: - Makefile: add rule check_headers - Makefile: add variable FLAGS (call 'make rule FLAGS=flags' to add flags to compilation) - add /dev/norm.sh: nicer norminette - add tester in main(), and related utilsconsole.* docs: - make clear mlx_get_data_addr() docs
29 lines
624 B
C
29 lines
624 B
C
/**
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* mlx_init.c
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* for the project "MinilibX for 3DS"
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* by Zy
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* at https://github.com/frzysk/mlx3ds
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*/
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#include "mlx_init.h"
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#include "mlx_internal.h"
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#include <stdlib.h>
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#include "3ds.h"
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static t_internal_mlx g_internal_mlx = {
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.is_init_called = false,
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.top_window = NULL,
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};
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t_mlx mlx_init(void)
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{
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if (g_internal_mlx.is_init_called)
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mlx3ds_internal_fatalerror("mlx_init() must be called only once");
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g_internal_mlx.is_init_called = true;
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gfxInitDefault();
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gfxSetDoubleBuffering(GFX_TOP, false);
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gfxSetDoubleBuffering(GFX_BOTTOM, false);
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consoleInit(GFX_BOTTOM, NULL);
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return (&g_internal_mlx);
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}
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