 97db58cd33
			
		
	
	
		97db58cd33
		
	
	
	
	
		
			
			- Makefile: remove flags -lcitro2d -lcitro3d - .gitignore: add /mlx3ds.lst - mlx_internal.h: header protection + little fix
		
			
				
	
	
		
			369 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			369 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
| #---------------------------------------------------------------------------------
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| .SUFFIXES:
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| #---------------------------------------------------------------------------------
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| 
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| ifeq ($(strip $(DEVKITARM)),)
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| $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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| endif
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| 
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| TOPDIR ?= $(CURDIR)
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| include $(DEVKITARM)/3ds_rules
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| 
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| #---------------------------------------------------------------------------------
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| # TARGET is the name of the output
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| # BUILD is the directory where object files & intermediate files will be placed
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| # SOURCES is a list of directories containing source code
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| # DATA is a list of directories containing data files
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| # INCLUDES is a list of directories containing header files
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| # RESOURCES is the directory where AppInfo template.rsf etc can be found
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| # OUTPUT is the directory where final executables will be placed
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| # GRAPHICS is a list of directories containing graphics files
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| # GFXBUILD is the directory where converted graphics files will be placed
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| #   If set to $(BUILD), it will statically link in the converted
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| #   files as if they were data files.
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| #
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| # NO_SMDH: if set to anything, no SMDH file is generated.
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| # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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| # APP_TITLE is the name of the app stored in the SMDH file (Optional)
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| # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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| # APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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| # ICON is the filename of the icon (.png), relative to the project folder.
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| #   If not set, it attempts to use one of the following (in this order):
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| #     - <Project name>.png
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| #     - icon.png
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| #     - <libctru folder>/default_icon.png
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| #---------------------------------------------------------------------------------
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| TARGET      := $(notdir $(CURDIR))
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| BUILD       := build
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| SOURCES     := source
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| DATA        := data
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| INCLUDES    := include
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| GRAPHICS    := gfx
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| OUTPUT      := output
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| RESOURCES   := resources
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| ROMFS       := romfs
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| GFXBUILD    := $(ROMFS)/gfx
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| #---------------------------------------------------------------------------------
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| # Resource Setup
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| #---------------------------------------------------------------------------------
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| APP_INFO        := $(RESOURCES)/AppInfo
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| BANNER_AUDIO    := $(RESOURCES)/audio
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| BANNER_IMAGE    := $(RESOURCES)/banner
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| ICON            := $(RESOURCES)/icon.png
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| RSF             := $(TOPDIR)/$(RESOURCES)/template.rsf
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| 
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| #---------------------------------------------------------------------------------
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| # options for code generation
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| #---------------------------------------------------------------------------------
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| ARCH        := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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| COMMON      := -Wall -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections $(ARCH) $(INCLUDE) -D__3DS__ $(FLAGS)
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| CFLAGS      := $(COMMON) -std=gnu99
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| CXXFLAGS    := $(COMMON) -fno-rtti -fno-exceptions -std=gnu++11
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| ASFLAGS     := $(ARCH)
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| LDFLAGS     = -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map)
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| 
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| #---------------------------------------------------------------------------------
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| # Libraries needed to link into the executable.
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| #---------------------------------------------------------------------------------
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| LIBS := -lctru -lm
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| 
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| #---------------------------------------------------------------------------------
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| # list of directories containing libraries, this must be the top level containing
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| # include and lib
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| #---------------------------------------------------------------------------------
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| LIBDIRS	:= $(PORTLIBS) $(CTRULIB)
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| 
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| #---------------------------------------------------------------------------------
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| # no real need to edit anything past this point unless you need to add additional
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| # rules for different file extensions
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| #---------------------------------------------------------------------------------
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| ifneq ($(BUILD),$(notdir $(CURDIR)))
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| #---------------------------------------------------------------------------------
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| 
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| export TOPDIR      := $(CURDIR)
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| export OUTPUT_DIR  := $(TOPDIR)/$(OUTPUT)
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| export OUTPUT_FILE := $(OUTPUT_DIR)/$(TARGET)
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| export VPATH       := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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|                       $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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|                       $(foreach dir,$(DATA),$(CURDIR)/$(dir))
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| 
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| export DEPSDIR     := $(CURDIR)/$(BUILD)
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| 
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| CFILES             := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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| CPPFILES           := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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| SFILES             := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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| PICAFILES          := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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| SHLISTFILES        := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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| GFXFILES           := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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| BINFILES           := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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| 
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| #---------------------------------------------------------------------------------
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| # use CXX for linking C++ projects, CC for standard C
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| #---------------------------------------------------------------------------------
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| ifeq ($(strip $(CPPFILES)),)
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| 	export LD := $(CC)
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| else
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| 	export LD := $(CXX)
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| endif
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| #---------------------------------------------------------------------------------
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| export T3XFILES	      := $(GFXFILES:.t3s=.t3x)
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| 
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| export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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| export OFILES_BIN     := $(addsuffix .o,$(BINFILES)) \
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|                          $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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|                          $(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
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| export OFILES         := $(OFILES_BIN) $(OFILES_SOURCES)
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| export HFILES         := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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|                          $(addsuffix .h,$(subst .,_,$(BINFILES))) \
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|                          $(GFXFILES:.t3s=.h)
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| export INCLUDE        := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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|                          $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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|                          -I$(CURDIR)/$(BUILD)
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| 
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| export LIBPATHS       := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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| 
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| export _3DSXDEPS      := $(if $(NO_SMDH),,$(OUTPUT_FILE).smdh)
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| 
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| #---------------------------------------------------------------------------------
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| # Inclusion of RomFS folder, App Icon, and building SMDH
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| #---------------------------------------------------------------------------------
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| 
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| ifeq ($(strip $(ICON)),)
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| 	icons := $(wildcard *.png)
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| 	ifneq (,$(findstring $(TARGET).png,$(icons)))
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| 		export APP_ICON := $(TOPDIR)/$(TARGET).png
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| 	else
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| 		ifneq (,$(findstring icon.png,$(icons)))
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| 			export APP_ICON := $(TOPDIR)/icon.png
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| 		endif
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| 	endif
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| else
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| 	export APP_ICON := $(TOPDIR)/$(ICON)
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| endif
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| ifeq ($(strip $(NO_SMDH)),)
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| 	export _3DSXFLAGS += --smdh=$(OUTPUT_FILE).smdh
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| endif
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| 
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| ifneq ($(ROMFS),)
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| 	export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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| endif
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| 
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| #---------------------------------------------------------------------------------
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| # First set of targets ensure the build/output directories are created and execute
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| # in the context of the BUILD directory.
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| #---------------------------------------------------------------------------------
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| .PHONY : clean all bootstrap 3dsx cia elf 3ds citra release
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| 
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| all : bootstrap
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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| 
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| 3dsx : bootstrap
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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| 
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| cia : bootstrap
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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| 
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| 3ds : bootstrap
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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| 
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| elf : bootstrap
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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| 
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| citra : bootstrap
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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| 
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| release : bootstrap
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| 	@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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| 
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| bootstrap :
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| 	@[ -d $(BUILD) ] || mkdir -p $(BUILD)
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| 	@[ -d $(OUTPUT_DIR) ] || mkdir -p $(OUTPUT_DIR)
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| 	@[ -d $(GFXBUILD) ] || mkdir -p $(GFXBUILD)
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| 
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| clean :
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| 	@echo clean ...
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| 	@rm -rf $(BUILD) $(OUTPUT)
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| 
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| #---------------------------------------------------------------------------------
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| else
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| 
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| DEPENDS	:=	$(OFILES:.o=.d)
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| 
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| include $(TOPDIR)/$(APP_INFO)
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| APP_TITLE         := $(shell echo "$(APP_TITLE)" | cut -c1-128)
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| APP_DESCRIPTION   := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256)
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| APP_AUTHOR        := $(shell echo "$(APP_AUTHOR)" | cut -c1-128)
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| APP_PRODUCT_CODE  := $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16)
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| APP_UNIQUE_ID     := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7)
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| APP_VERSION_MAJOR := $(shell echo $(APP_VERSION_MAJOR) | cut -c1-3)
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| APP_VERSION_MINOR := $(shell echo $(APP_VERSION_MINOR) | cut -c1-3)
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| APP_VERSION_MICRO := $(shell echo $(APP_VERSION_MICRO) | cut -c1-3)
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| APP_ROMFS         := $(TOPDIR)/$(ROMFS)
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| 
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| ifneq ("$(wildcard $(TOPDIR)/$(BANNER_IMAGE).cgfx)","")
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| 	BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).cgfx
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| 	BANNER_IMAGE_ARG  := -ci $(BANNER_IMAGE_FILE)
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| else
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| 	BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).png
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| 	BANNER_IMAGE_ARG  := -i $(BANNER_IMAGE_FILE)
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| endif
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| 
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| ifneq ("$(wildcard $(TOPDIR)/$(BANNER_AUDIO).cwav)","")
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| 	BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).cwav
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| 	BANNER_AUDIO_ARG  := -ca $(BANNER_AUDIO_FILE)
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| else
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| 	BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).wav
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| 	BANNER_AUDIO_ARG  := -a $(BANNER_AUDIO_FILE)
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| endif
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| 
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| COMMON_MAKEROM_PARAMS := -rsf $(RSF) -target t -exefslogo -elf $(OUTPUT_FILE).elf -icon icon.icn \
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| -banner banner.bnr -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" \
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| -DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_ROMFS="$(APP_ROMFS)" -DAPP_SYSTEM_MODE="64MB" \
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| -DAPP_SYSTEM_MODE_EXT="Legacy" -major "$(APP_VERSION_MAJOR)" -minor "$(APP_VERSION_MINOR)" \
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| -micro "$(APP_VERSION_MICRO)"
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| 
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| ifeq ($(OS),Windows_NT)
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| 	MAKEROM = makerom.exe
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| 	BANNERTOOL = bannertool.exe
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| 	CITRA = citra.exe
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| 	_3DSXTOOL = 3dsxtool.exe
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| 	SMDHTOOL = smdhtool.exe
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| 	TEX3DS = tex3ds.exe
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| else
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| 	MAKEROM = makerom
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| 	BANNERTOOL = bannertool
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| 	CITRA = citra
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| 	_3DSXTOOL = 3dsxtool
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| 	SMDHTOOL = smdhtool
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| 	TEX3DS = tex3ds
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| endif
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| 
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| #---------------------------------------------------------------------------------
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| # main targets
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| #---------------------------------------------------------------------------------
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| .PHONY: all 3dsx cia elf 3ds citra release
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| 
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| $(OUTPUT_FILE).3dsx : $(OUTPUT_FILE).elf $(_3DSXDEPS)
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| 	$(_3DSXTOOL) $< $@ $(_3DSXFLAGS)
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| 	@echo built ... $(notdir $@)
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| 
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| $(OUTPUT_FILE).smdh : $(APP_ICON)
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| 	@$(SMDHTOOL) --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@
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| 	@echo built ... $(notdir $@)
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| 
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| $(OFILES_SOURCES) : $(HFILES)
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| 
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| $(OUTPUT_FILE).elf : $(OFILES)
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| 
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| $(OUTPUT_FILE).3ds : $(OUTPUT_FILE).elf banner.bnr icon.icn
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| 	@$(MAKEROM) -f cci -o $(OUTPUT_FILE).3ds -DAPP_ENCRYPTED=true $(COMMON_MAKEROM_PARAMS)
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| 	@echo "built ... $(notdir $@)"
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| 
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| $(OUTPUT_FILE).cia : $(OUTPUT_FILE).elf banner.bnr icon.icn
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| 	@$(MAKEROM) -f cia -o $(OUTPUT_FILE).cia -DAPP_ENCRYPTED=false $(COMMON_MAKEROM_PARAMS)
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| 	@echo "built ... $(notdir $@)"
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| 
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| $(OUTPUT_FILE).zip : $(OUTPUT_FILE).smdh $(OUTPUT_FILE).3dsx
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| 	@cd $(OUTPUT_DIR)
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| 	mkdir -p 3ds/$(TARGET)
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| 	cp $(OUTPUT_FILE).3dsx 3ds/$(TARGET)
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| 	cp $(OUTPUT_FILE).smdh 3ds/$(TARGET)
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| 	zip -r $(OUTPUT_FILE).zip 3ds > /dev/null
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| 	rm -r 3ds
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| 	@echo built ... $(notdir $@)
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| 
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| banner.bnr : $(BANNER_IMAGE_FILE) $(BANNER_AUDIO_FILE)
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| 	@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) $(BANNER_AUDIO_ARG) -o banner.bnr > /dev/null
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| 	@echo built ... $(notdir $@)
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| 
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| icon.icn : $(APP_ICON)
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| 	@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o icon.icn > /dev/null
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| 	@echo built ... $(notdir $@)
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| 
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| 3dsx : $(OUTPUT_FILE).3dsx
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| 
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| cia : $(OUTPUT_FILE).cia
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| 
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| 3ds : $(OUTPUT_FILE).3ds
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| 
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| elf : $(OUTPUT_FILE).elf
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| 
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| citra : 3dsx
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| 	$(CITRA) $(OUTPUT_FILE).3dsx
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| 
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| release : $(OUTPUT_FILE).zip cia 3ds
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| 
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| #---------------------------------------------------------------------------------
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| # Binary Data Rules
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| #---------------------------------------------------------------------------------
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| %.bin.o	%_bin.h : %.bin
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| #---------------------------------------------------------------------------------
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| 	@echo $(notdir $<)
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| 	@$(bin2o)
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| #---------------------------------------------------------------------------------
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| .PRECIOUS : %.t3x
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| %.t3x.o	%_t3x.h : %.t3x
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| #---------------------------------------------------------------------------------
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| 	@$(bin2o)
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| 
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| #---------------------------------------------------------------------------------
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| # rules for assembling GPU shaders
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| #---------------------------------------------------------------------------------
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| define shader-as
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| 	$(eval CURBIN := $*.shbin)
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| 	$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
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| 	echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
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| 	echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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| 	echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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| 	echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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| 	picasso -o $(CURBIN) $1
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| 	bin2s $(CURBIN) | $(AS) -o $*.shbin.o
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| endef
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| 
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| %.shbin.o %_shbin.h : %.v.pica %.g.pica
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| 	@echo $(notdir $^)
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| 	@$(call shader-as,$^)
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| 
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| %.shbin.o %_shbin.h : %.v.pica
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| 	@echo $(notdir $<)
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| 	@$(call shader-as,$<)
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| 
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| %.shbin.o %_shbin.h : %.shlist
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| 	@echo $(notdir $<)
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| 	@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
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| 
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| #---------------------------------------------------------------------------------
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| %.t3x %.h :  %.t3s
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| #---------------------------------------------------------------------------------
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| 	@echo $(notdir $<)
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| 	@$(TEX3DS) -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
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| 
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| -include $(DEPSDIR)/*.d
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| 
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| #---------------------------------------------------------------------------------------
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| endif
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| #---------------------------------------------------------------------------------------
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| 
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| # Added by Zy
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| # To check if the headers are protected and if they include everything they need.
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| check_headers :
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| 	@ERROR=0; \
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| 	for HEADER in $(wildcard *.h) $(wildcard **/*.h) $(wildcard *.hpp) $(wildcard **/*.hpp); \
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| 	do \
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| 		echo "check header $$HEADER..."; \
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| 		> __tmp_check_header.cpp echo "#include \"$$HEADER\""; \
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| 		>> __tmp_check_header.cpp echo "#include \"$$HEADER\""; \
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| 		>> __tmp_check_header.cpp echo "int main(void) {}"; \
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| 		$(CPP) $(INCLUDE) $(COMMON) $(LIBS) -o __tmp_check_header.out -c __tmp_check_header.cpp; \
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| 		if [ $$? -ne 0 ]; \
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| 		then \
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| 			ERROR=1; \
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| 			/bin/echo "  ### error :( ###"; \
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| 		else \
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| 			/bin/echo "  ### good :) ###"; \
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| 		fi; \
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| 		2> /dev/null rm -- "__tmp_check_header.out" "__tmp_check_header.c"; \
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| 	done; \
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| 	if [ $$ERROR -eq 0 ]; then true; else false; fi;
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| 
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| .PHONY : check_headers
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