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![]() This patch adds the boilerplate code, needed to fetch properties from engines. In the past we only fetched *languages* but some engines need *regions* to parameterize the engine request. To fit into our *fetch language* procedures the boilerplate is implemented in the `searxng_extra/update/update_languages.py` and the *engine_properties* are stored along in the `searx/data/engines_languages.json`. This implementation is downward compatible to the `_fetch_fetch_languages()` infrastructure we have. If there comes the day we have all `_fetch_fetch_languages()` implementations moved to `_fetch_engine_properties()` implementations, we can rename the files and scripts. The new type `engine_properties` is a dictionary with keys `languages` and `regions`. The values are dictionaries to map from SearXNG's language & region to option values the engine does use:: engine_properties = { 'type' : 'engine_properties', # <-- !!! 'regions': { # 'ca-ES' : <engine's region name> }, 'languages': { # 'ca' : <engine's language name> }, } Similar to the `supported_languages`, in the engine the properties are available under the name `supported_properties`. Initial we start with languages & regions, but in a wider sense the type is named *engine properties*. Engines can store in whatever options they need and may be in the future there is a need to fetch additional or complete different properties. Signed-off-by: Markus Heiser <markus.heiser@darmarit.de> |
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.. | ||
_themes/searxng | ||
admin | ||
build-templates | ||
dev | ||
src | ||
user | ||
utils | ||
conf.py | ||
index.rst | ||
own-instance.rst |