forked from zaclys/searxng
68 lines
1.7 KiB
ReStructuredText
68 lines
1.7 KiB
ReStructuredText
.. _devquickstart:
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======================
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Development Quickstart
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======================
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.. _npm: https://www.npmjs.com/
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.. _Node.js: https://nodejs.org/
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SearXNG loves developers, just clone and start hacking. All the rest is done for
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you simply by using :ref:`make <makefile>`.
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.. code:: sh
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git clone https://github.com/searxng/searxng.git searx
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Here is how a minimal workflow looks like:
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1. *start* hacking
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2. *run* your code: :ref:`make run`
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3. *test* your code: :ref:`make test`
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If you think at some point something fails, go back to *start*. Otherwise,
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choose a meaningful commit message and we are happy to receive your pull
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request. To not end in *wild west* we have some directives, please pay attention
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to our ":ref:`how to contribute`" guideline.
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If you implement themes, you will need to setup a :ref:`make node.env` once:
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.. code:: sh
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make node.env
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Before you call *make run* (2.), you need to compile the modified styles and
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JavaScript:
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.. code:: sh
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make themes.all
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Alternatively you can also compile selective the theme you have modified,
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e.g. the *simple* theme.
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.. code:: sh
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make themes.simple
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If you finished your *tests* you can start to commit your changes. To separate
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the modified source code from the build products first run:
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.. code:: sh
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make static.build.restore
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This will restore the old build products and only your changes of the code
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remain in the working tree which can now be added & commited. When all sources
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are commited, you can commit the build products simply by:
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.. code:: sh
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make static.build.commit
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Commiting the build products should be the last step, just before you send us
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your PR. There is also a make target to rewind this last build commit:
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.. code:: sh
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make static.build.drop
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