3ds_tests/.vscode/dummyinclude/3ds/services/dsp.h
2024-09-26 00:59:50 +02:00

188 lines
5.8 KiB
C

/**
* @file dsp.h
* @brief DSP Service to access the DSP processor commands (sound)
*
* The DSP has access to the Linear memory region, and to the DSP memory region if allowed in the exheader.
*/
#pragma once
#include <3ds/types.h>
/// DSP interrupt types.
typedef enum
{
DSP_INTERRUPT_PIPE = 2 ///< Pipe interrupt.
} DSP_InterruptType;
/// DSP hook types.
typedef enum
{
DSPHOOK_ONSLEEP = 0, ///< DSP is going to sleep.
DSPHOOK_ONWAKEUP = 1, ///< DSP is waking up.
DSPHOOK_ONCANCEL = 2, ///< DSP was sleeping and the app was cancelled.
} DSP_HookType;
/// DSP hook function.
typedef void (* dspHookFn)(DSP_HookType hook);
/// DSP hook cookie.
typedef struct tag_dspHookCookie
{
struct tag_dspHookCookie* next; ///< Next cookie.
dspHookFn callback; ///< Hook callback.
} dspHookCookie;
/**
* @brief Initializes the dsp service.
*
* Call this before calling any DSP_* function.
* @note This will also unload any previously loaded DSP binary.
* It is done this way since you have to provide your binary when the 3DS leaves sleep mode anyway.
*/
Result dspInit(void);
/**
* @brief Closes the dsp service.
* @note This will also unload the DSP binary.
*/
void dspExit(void);
/// Returns true if a component is loaded, false otherwise.
bool dspIsComponentLoaded(void);
/**
* @brief Sets up a DSP status hook.
* @param cookie Hook cookie to use.
* @param callback Function to call when DSP's status changes.
*/
void dspHook(dspHookCookie* cookie, dspHookFn callback);
/**
* @brief Removes a DSP status hook.
* @param cookie Hook cookie to remove.
*/
void dspUnhook(dspHookCookie* cookie);
/**
* @brief Checks if a headphone is inserted.
* @param is_inserted Pointer to output the insertion status to.
*/
Result DSP_GetHeadphoneStatus(bool* is_inserted);
/**
* @brief Flushes the cache
* @param address Beginning of the memory range to flush, inside the Linear or DSP memory regions
* @param size Size of the memory range to flush
*
* Flushes the cache for the specified memory range and invalidates the cache
*/
Result DSP_FlushDataCache(const void* address, u32 size);
/**
* @brief Invalidates the cache
* @param address Beginning of the memory range to invalidate, inside the Linear or DSP memory regions
* @param size Size of the memory range to flush
*
* Invalidates the cache for the specified memory range
*/
Result DSP_InvalidateDataCache(const void* address, u32 size);
/**
* @brief Retrieves the handle of the DSP semaphore.
* @param semaphore Pointer to output the semaphore to.
*/
Result DSP_GetSemaphoreHandle(Handle* semaphore);
/**
* @brief Sets the DSP hardware semaphore value.
* @param value Value to set.
*/
Result DSP_SetSemaphore(u16 value);
/**
* @brief Masks the DSP hardware semaphore value.
* @param mask Mask to apply.
*/
Result DSP_SetSemaphoreMask(u16 mask);
/**
* @brief Loads a DSP binary and starts the DSP
* @param component The program file address in memory
* @param size The size of the program
* @param prog_mask DSP memory block related ? Default is 0xff.
* @param data_mask DSP memory block related ? Default is 0xff.
* @param is_loaded Indicates if the DSP was succesfully loaded.
*
* @note The binary must be signed (http://3dbrew.org/wiki/DSP_Binary)
* @note Seems to be called when the 3ds leaves the Sleep mode
*/
Result DSP_LoadComponent(const void* component, u32 size, u16 prog_mask, u16 data_mask, bool* is_loaded);
///Stops the DSP by unloading the binary.
Result DSP_UnloadComponent(void);
/**
* @brief Registers an event handle with the DSP through IPC
* @param handle Event handle to register.
* @param interrupt The type of interrupt that will trigger the event. Usual value is DSP_INTERRUPT_PIPE.
* @param channel The pipe channel. Usual value is 2
*
* @note It is possible that interrupt are inverted
*/
Result DSP_RegisterInterruptEvents(Handle handle, u32 interrupt, u32 channel);
/**
* @brief Reads a pipe if possible.
* @param channel unknown. Usually 2
* @param peer unknown. Usually 0
* @param buffer The buffer that will store the values read from the pipe
* @param length Length of the buffer
* @param length_read Number of bytes read by the command
*/
Result DSP_ReadPipeIfPossible(u32 channel, u32 peer, void* buffer, u16 length, u16* length_read);
/**
* @brief Writes to a pipe.
* @param channel unknown. Usually 2
* @param buffer The message to send to the DSP process
* @param length Length of the message
*/
Result DSP_WriteProcessPipe(u32 channel, const void* buffer, u32 length);
/**
* @brief Converts a DSP memory address to a virtual address usable by the process.
* @param dsp_address Address to convert.
* @param arm_address Pointer to output the converted address to.
*/
Result DSP_ConvertProcessAddressFromDspDram(u32 dsp_address, u32* arm_address);
/**
* @brief Reads a DSP register
* @param regNo Offset of the hardware register, base address is 0x1EC40000
* @param value Pointer to read the register value to.
*/
Result DSP_RecvData(u16 regNo, u16* value);
/**
* @brief Checks if you can read a DSP register
* @param regNo Offset of the hardware register, base address is 0x1EC40000
* @param is_ready Pointer to write the ready status to.
*
* @warning This call might hang if the data is not ready. See @ref DSP_SendDataIsEmpty.
*/
Result DSP_RecvDataIsReady(u16 regNo, bool* is_ready);
/**
* @brief Writes to a DSP register
* @param regNo Offset of the hardware register, base address is 0x1EC40000
* @param value Value to write.
*
* @warning This call might hang if the SendData is not empty. See @ref DSP_SendDataIsEmpty.
*/
Result DSP_SendData(u16 regNo, u16 value);
/**
* @brief Checks if you can write to a DSP register ?
* @param regNo Offset of the hardware register, base address is 0x1EC40000
* @param is_empty Pointer to write the empty status to.
*/
Result DSP_SendDataIsEmpty(u16 regNo, bool* is_empty);