Merge remote-tracking branch 'origin/_mylan2' into dev
This commit is contained in:
commit
d7ff717f35
6 changed files with 150 additions and 44 deletions
2
Makefile
2
Makefile
|
@ -2,7 +2,7 @@ NAME = cub3d
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CPP = gcc $(FLAGS)
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CPP = gcc $(FLAGS)
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LIBRARIES_DIR = Libft Minilibx
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LIBRARIES_DIR = Libft Minilibx
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LIBRARIES_A = Libft/libft.a Minilibx/libmlx.a
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LIBRARIES_A = Libft/libft.a Minilibx/libmlx.a
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CPP_1 = $(CPP) -Wall -Wextra -Werror -I Libft -I Minilibx $(FLAGS_1)
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CPP_1 = $(CPP) -Wall -Wextra -Werror -I Libft -I Minilibx $(FLAGS_1) -g
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CPP_2 = $(CPP) $(FLAGS_2)
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CPP_2 = $(CPP) $(FLAGS_2)
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SHARED = -lX11 -lXext -lm
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SHARED = -lX11 -lXext -lm
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C_FILES = $(wildcard **.c)
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C_FILES = $(wildcard **.c)
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27
algo.c
27
algo.c
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@ -6,7 +6,7 @@
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/01 16:24:58 by grobledo #+# #+# */
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/* Created: 2024/10/01 16:24:58 by grobledo #+# #+# */
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/* Updated: 2024/10/17 15:00:28 by mcolonna ### ########.fr */
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/* Updated: 2024/10/17 16:35:28 by mcolonna ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -17,6 +17,8 @@ void *g_mlx = NULL;
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void *g_win = NULL;
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void *g_win = NULL;
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t_map g_map;
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t_map g_map;
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t_player g_player;
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t_player g_player;
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t_tex g_tex;
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t_ray g_ray;
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// TODO manage image format error better
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// TODO manage image format error better
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@ -40,19 +42,19 @@ void draw_screen(void)
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mlx_put_image_to_window(g_mlx, g_win, img_ptr, 0, 0);
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mlx_put_image_to_window(g_mlx, g_win, img_ptr, 0, 0);
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}
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}
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void load_textures(t_tex *tex)
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void load_textures()
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{
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{
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int width;
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g_tex.tex_width = 64;
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int height;
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g_tex.tex_height = 64;
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tex->tex_north = mlx_xpm_file_to_image(g_mlx, "textures/north.xpm",
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g_tex.textures[0] = mlx_xpm_file_to_image(g_mlx, "textures/north.xpm",
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&width, &height);
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&g_tex.tex_width, &g_tex.tex_height);
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tex->tex_south = mlx_xpm_file_to_image(g_mlx, "textures/south.xpm",
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g_tex.textures[1] = mlx_xpm_file_to_image(g_mlx, "textures/south.xpm",
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&width, &height);
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&g_tex.tex_width, &g_tex.tex_height);
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tex->tex_east = mlx_xpm_file_to_image(g_mlx, "textures/east.xpm",
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g_tex.textures[2]= mlx_xpm_file_to_image(g_mlx, "textures/east.xpm",
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&width, &height);
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&g_tex.tex_width, &g_tex.tex_height);
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tex->tex_west = mlx_xpm_file_to_image(g_mlx, "textures/west.xpm",
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g_tex.textures[3]= mlx_xpm_file_to_image(g_mlx, "textures/west.xpm",
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&width, &height);
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&g_tex.tex_width, &g_tex.tex_height);
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}
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}
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static void loop(void)
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static void loop(void)
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@ -77,6 +79,7 @@ int main(int argc, char *argv[])
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{
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{
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g_mlx = mlx_init();
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g_mlx = mlx_init();
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input_init();
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input_init();
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load_textures();
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if (argc != 2)
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if (argc != 2)
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{
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{
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printf("Syntax: %s <map.cub>\n", argv[0]);
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printf("Syntax: %s <map.cub>\n", argv[0]);
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31
algo.h
31
algo.h
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@ -6,7 +6,7 @@
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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||||||
/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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||||||
/* Created: 2024/09/30 15:45:59 by grobledo #+# #+# */
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/* Created: 2024/09/30 15:45:59 by grobledo #+# #+# */
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/* Updated: 2024/10/17 15:07:14 by mcolonna ### ########.fr */
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/* Updated: 2024/10/17 16:34:32 by mcolonna ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -41,20 +41,29 @@
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# define FOV 0.66 // ? TODO unit
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# define FOV 0.66 // ? TODO unit
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# define HITBOX 0.25 // cases. should be more than MOVE_SPEED
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# define HITBOX 0.25 // cases. should be more than MOVE_SPEED
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typedef struct s_tex
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{
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void *textures[4];
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void *current_tex;
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int tex_height;
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int tex_width;
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int tex_dir;
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} t_tex;
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typedef struct s_ray
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{
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// pos player on map (cases)
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t_point_double dir;
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bool side;
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double wallx;
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} t_ray;
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extern void *g_mlx;
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extern void *g_mlx;
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extern void *g_win;
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extern void *g_win;
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extern t_player g_player;
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extern t_player g_player;
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extern t_map g_map;
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extern t_map g_map;
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extern t_tex g_tex;
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typedef struct s_tex
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extern t_ray g_ray;
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{
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void *tex_north;
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void *tex_south;
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void *tex_east;
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void *tex_west;
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void *current_tex;
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} t_tex;
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/// @brief Write an error message on stderr.
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/// @brief Write an error message on stderr.
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///
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///
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76
render.c
76
render.c
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@ -3,17 +3,18 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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||||||
/* render.c :+: :+: :+: */
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/* render.c :+: :+: :+: */
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||||||
/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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||||||
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
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||||||
/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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||||||
/* Created: 2024/10/14 14:55:05 by greg #+# #+# */
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/* Created: 2024/10/14 14:55:05 by greg #+# #+# */
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||||||
/* Updated: 2024/10/15 16:55:02 by mcolonna ### ########.fr */
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/* Updated: 2024/10/17 16:28:20 by grobledo ### ########.fr */
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||||||
/* */
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/* */
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||||||
/* ************************************************************************** */
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/* ************************************************************************** */
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||||||
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|
||||||
#include "algo.h"
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#include "algo.h"
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#include <stdio.h>
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static void calculate_perpwalldist3(int x,
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static void calculate_perpwalldist3(int x,
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t_point_double *raydir, t_point_double *deltadist)
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t_point_double *deltadist)
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{
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{
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const double ray_direction = 2 * x / (double)SCREEN_WIDTH - 1;
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const double ray_direction = 2 * x / (double)SCREEN_WIDTH - 1;
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t_point_double plane;
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t_point_double plane;
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@ -21,14 +22,14 @@ static void calculate_perpwalldist3(int x,
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vector_from_rotation(&dir, g_map.player.rot, 1);
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vector_from_rotation(&dir, g_map.player.rot, 1);
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vector_from_rotation(&plane, g_map.player.rot + PI / 2, 1);
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vector_from_rotation(&plane, g_map.player.rot + PI / 2, 1);
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raydir->x = dir.x + plane.x * ray_direction;
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g_ray.dir.x = dir.x + plane.x * ray_direction;
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raydir->y = dir.y + plane.y * ray_direction;
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g_ray.dir.y = dir.y + plane.y * ray_direction;
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deltadist->x = 1e30;
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deltadist->x = 1e30;
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if (raydir->x != 0)
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if (g_ray.dir.x != 0)
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deltadist->x = fabs(1 / raydir->x);
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deltadist->x = fabs(1 / g_ray.dir.x);
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deltadist->y = 1e30;
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deltadist->y = 1e30;
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if (raydir->y != 0)
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if (g_ray.dir.y != 0)
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deltadist->y = fabs(1 / raydir->y);
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deltadist->y = fabs(1 / g_ray.dir.y);
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}
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}
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static void calculate_perpwalldist2(int x,
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static void calculate_perpwalldist2(int x,
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@ -38,10 +39,10 @@ static void calculate_perpwalldist2(int x,
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{
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{
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const int map_x = (int)g_map.player.pos.x;
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const int map_x = (int)g_map.player.pos.x;
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const int map_y = (int)g_map.player.pos.y;
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const int map_y = (int)g_map.player.pos.y;
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t_point_double raydir;
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// t_point_double raydir;
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calculate_perpwalldist3(x, &raydir, deltadist);
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calculate_perpwalldist3(x, deltadist);
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if (raydir.x < 0)
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if (g_ray.dir.x < 0)
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{
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{
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step->x = -1;
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step->x = -1;
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sidedist->x = (g_map.player.pos.x - map_x) * deltadist->x;
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sidedist->x = (g_map.player.pos.x - map_x) * deltadist->x;
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@ -51,7 +52,7 @@ static void calculate_perpwalldist2(int x,
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step->x = 1;
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step->x = 1;
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sidedist->x = (map_x + 1.0 - g_map.player.pos.x) * deltadist->x;
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sidedist->x = (map_x + 1.0 - g_map.player.pos.x) * deltadist->x;
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}
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}
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if (raydir.y < 0)
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if (g_ray.dir.y < 0)
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{
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{
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step->y = -1;
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step->y = -1;
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sidedist->y = (g_map.player.pos.y - map_y) * deltadist->y;
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sidedist->y = (g_map.player.pos.y - map_y) * deltadist->y;
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@ -71,7 +72,7 @@ static void calculate_perpwalldist2(int x,
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static double calculate_perpwalldist(int x)
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static double calculate_perpwalldist(int x)
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{
|
{
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t_point_int map_pos;
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t_point_int map_pos;
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bool side;
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// bool side;
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t_point_double sidedist;
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t_point_double sidedist;
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t_point_double deltadist;
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t_point_double deltadist;
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t_point_int step;
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t_point_int step;
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|
@ -85,18 +86,37 @@ static double calculate_perpwalldist(int x)
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{
|
{
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sidedist.x += deltadist.x;
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sidedist.x += deltadist.x;
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map_pos.x += step.x;
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map_pos.x += step.x;
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side = false;
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g_ray.side = false;
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continue ;
|
continue ;
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}
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}
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sidedist.y += deltadist.y;
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sidedist.y += deltadist.y;
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map_pos.y += step.y;
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map_pos.y += step.y;
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side = true;
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g_ray.side = true;
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}
|
}
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if (!side)
|
if (!g_ray.side)
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return (sidedist.x - deltadist.x);
|
return (sidedist.x - deltadist.x);
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return (sidedist.y - deltadist.y);
|
return (sidedist.y - deltadist.y);
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}
|
}
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|
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static void ft_init_texture(const double perpwalldist)
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|
{
|
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|
if (g_ray.side == 0 && g_ray.dir.x < 0)
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|
g_tex.tex_dir = 0;
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|
if (g_ray.side == 0 && g_ray.dir.x >= 0)
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g_tex.tex_dir = 1;
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|
if (g_ray.side == 1 && g_ray.dir.y < 0)
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g_tex.tex_dir = 2;
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if (g_ray.side == 1 && g_ray.dir.y >= 0)
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g_tex.tex_dir = 3;
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|
if (g_ray.side == 0)
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g_ray.wallx = g_player.pos.y + perpwalldist \
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* g_ray.dir.y;
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|
else
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|
g_ray.wallx = g_player.pos.x + perpwalldist \
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|
* g_ray.dir.x;
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|
g_ray.wallx -= floor((g_ray.wallx));
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|
}
|
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|
|
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/// @brief Draw a vertical line according to the ray direction x.
|
/// @brief Draw a vertical line according to the ray direction x.
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///
|
///
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/// @param x Ray direction x between 0 and 1.
|
/// @param x Ray direction x between 0 and 1.
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|
@ -107,7 +127,14 @@ static void draw_vertical_line(int x, u_int32_t *img_data)
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int draw_start;
|
int draw_start;
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int draw_end;
|
int draw_end;
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int y;
|
int y;
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|
int tex_y;
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|
int tex_x;
|
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|
int bpp;
|
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|
int size_line;
|
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|
int endian;
|
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|
u_int32_t color;
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|
|
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|
ft_init_texture(perpwalldist);
|
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draw_start = -line_height / 2 + SCREEN_HEIGHT / 2;
|
draw_start = -line_height / 2 + SCREEN_HEIGHT / 2;
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if (draw_start < 0)
|
if (draw_start < 0)
|
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draw_start = 0;
|
draw_start = 0;
|
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|
@ -120,7 +147,18 @@ static void draw_vertical_line(int x, u_int32_t *img_data)
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if (y < draw_start)
|
if (y < draw_start)
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img_data[y * SCREEN_WIDTH + x] = COLOR_CEILING;
|
img_data[y * SCREEN_WIDTH + x] = COLOR_CEILING;
|
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else if (y < draw_end)
|
else if (y < draw_end)
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img_data[y * SCREEN_WIDTH + x] = COLOR_WALL;
|
{
|
||||||
|
tex_y = ((y - draw_start) * g_tex.tex_height) / line_height;
|
||||||
|
tex_x = (int)(g_ray.wallx * g_tex.tex_width);
|
||||||
|
if (g_ray.side == 0 && g_ray.dir.x > 0)
|
||||||
|
tex_x = g_tex.tex_width - tex_x - 1;
|
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|
if (g_ray.side == 1 && g_ray.dir.y < 0)
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|
tex_x = g_tex.tex_height - tex_x - 1;
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|
u_int32_t *texture_data = (u_int32_t *)mlx_get_data_addr(g_tex.textures[g_tex.tex_dir], &bpp, &size_line, &endian);
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||||||
|
color = texture_data[tex_y * g_tex.tex_width + tex_x];
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|
img_data[y * SCREEN_WIDTH + x] = color;
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|
// img_data[y * SCREEN_WIDTH + x] = COLOR_WALL;
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|
}
|
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else
|
else
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img_data[y * SCREEN_WIDTH + x] = COLOR_FLOOR;
|
img_data[y * SCREEN_WIDTH + x] = COLOR_FLOOR;
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y++;
|
y++;
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|
@ -138,4 +176,4 @@ int render(u_int32_t *img_data)
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x++;
|
x++;
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}
|
}
|
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return (0);
|
return (0);
|
||||||
}
|
}
|
2
utils.c
2
utils.c
|
@ -6,7 +6,7 @@
|
||||||
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
|
/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/15 12:38:40 by mcolonna #+# #+# */
|
/* Created: 2024/10/15 12:38:40 by mcolonna #+# #+# */
|
||||||
/* Updated: 2024/10/17 15:05:15 by mcolonna ### ########.fr */
|
/* Updated: 2024/10/17 16:36:14 by mcolonna ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
|
56
utils2.c
Normal file
56
utils2.c
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
/* ************************************************************************** */
|
||||||
|
/* */
|
||||||
|
/* ::: :::::::: */
|
||||||
|
/* utils2.c :+: :+: :+: */
|
||||||
|
/* +:+ +:+ +:+ */
|
||||||
|
/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
|
||||||
|
/* +#+#+#+#+#+ +#+ */
|
||||||
|
/* Created: 2024/10/17 01:57:03 by greg #+# #+# */
|
||||||
|
/* Updated: 2024/10/17 14:58:33 by grobledo ### ########.fr */
|
||||||
|
/* */
|
||||||
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
// #include "algo.h"
|
||||||
|
|
||||||
|
// void ft_init_texture(const double perpwalldist)
|
||||||
|
// {
|
||||||
|
// if (g_ray.side == 0 && g_ray.dir.x < 0)
|
||||||
|
// g_tex.tex_dir = 0;
|
||||||
|
// if (g_ray.side == 0 && g_ray.dir.x >= 0)
|
||||||
|
// g_tex.tex_dir = 1;
|
||||||
|
// if (g_ray.side == 1 && g_ray.dir.y < 0)
|
||||||
|
// g_tex.tex_dir = 2;
|
||||||
|
// if (g_ray.side == 1 && g_ray.dir.y >= 0)
|
||||||
|
// g_tex.tex_dir = 3;
|
||||||
|
// if (g_ray.side == 0)
|
||||||
|
// g_ray.wallx = g_player.pos.y + perpwalldist
|
||||||
|
// * g_ray.dir.y;
|
||||||
|
// else
|
||||||
|
// g_ray.wallx = g_player.pos.x + perpwalldist
|
||||||
|
// * g_ray.dir.x;
|
||||||
|
// g_ray.wallx -= floor((g_ray.wallx));
|
||||||
|
// }
|
||||||
|
|
||||||
|
// void *tex_ptr = (int *)mlx_get_data_addr(texture[0].img, &bpp,
|
||||||
|
// g_tex, &endian);
|
||||||
|
|
||||||
|
|
||||||
|
// tex_y = ((y - draw_start) * texture_height) / line_height;
|
||||||
|
|
||||||
|
// tex_x = (int)(wall_x * (double)texture_width);
|
||||||
|
// if ((!side && raydir.x > 0) || (side && raydir.y < 0))
|
||||||
|
// {
|
||||||
|
// tex_x = texture_width - tex_x - 1;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// u_int32_t color = textures[direction][tex_y * texture_width + tex_x];
|
||||||
|
|
||||||
|
|
||||||
|
// else if (y < draw_end)
|
||||||
|
// {
|
||||||
|
// tex_y = ((y - draw_start) * g_tex.tex_height) / line_height;
|
||||||
|
// tex_x = (int)(g_ray.wallx * g_tex.tex_width);
|
||||||
|
// u_int32_t *texture_data = (u_int32_t *)g_tex.textures[g_tex.tex_dir];
|
||||||
|
// u_int32_t color = texture_data[tex_y * g_tex.tex_width + tex_x];
|
||||||
|
// img_data[y * SCREEN_WIDTH + x] = color;
|
||||||
|
// }
|
Loading…
Add table
Reference in a new issue