42_cub3d/algo.c
Gregory Robledo 8eed6feb6b f
2024-10-01 18:58:49 +02:00

58 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* algo.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: grobledo <grobledo@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/01 16:24:58 by grobledo #+# #+# */
/* Updated: 2024/10/01 18:57:51 by grobledo ### ########.fr */
/* */
/* ************************************************************************** */
#include "algo.h"
int algo(struct)
{
double posX;
double posY; //position x et y du joueur sur la map
double dirX;
double dirY; // orientation du joeur sur la map
double planeX;
double planeY;// position de la cam
double currtime; // temps frame actuelle
double oldtime; // temps derniere frame
posX = 2;
posY = 2;
dirX = -1;
dirY = 0;
planeX = 0;
planeY = 0.66; // FOV de 66 degres
currtime = 0;
oldtime = 0;
}
// int initalgo(struct)
// {
// posX = 2;
// posY = 2;
// dirX = -1;
// dirY = 0;
// planeX = 0;
// planeY = 0.66; // FOV de 66 degres
// currtime = 0;
// oldtime = 0;
// return (0);
// }
// https://github.com/iciamyplant/Cub3d-Linux
// https://lodev.org/cgtutor/raycasting.html
// https://www.youtube.com/watch?v=js7HW65MmNw&list=PL0H9-oZl_QOHM34HvD3DiGmwmj5X7GvTW