385 lines
15 KiB
Makefile
385 lines
15 KiB
Makefile
# From (where?) (<-- TODO answer)
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# Modified by Zy to work with the MinilibX For 3DS project
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# (at https://github.com/frzysk/mlx3ds).
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# RESOURCES is the directory where AppInfo template.rsf etc can be found
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# OUTPUT is the directory where final executables will be placed
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# GRAPHICS is a list of directories containing graphics files
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# GFXBUILD is the directory where converted graphics files will be placed
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# If set to $(BUILD), it will statically link in the converted
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# files as if they were data files.
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# ASSETS is the directory of assets to embed in the rom (rule for __embeddedassets.o)
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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GRAPHICS := gfx
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OUTPUT := output
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RESOURCES := resources
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ROMFS := romfs
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GFXBUILD := $(ROMFS)/gfx
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ASSETS := assets
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#---------------------------------------------------------------------------------
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# Resource Setup
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#---------------------------------------------------------------------------------
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APP_INFO := $(RESOURCES)/AppInfo
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BANNER_AUDIO := $(RESOURCES)/audio
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BANNER_IMAGE := $(RESOURCES)/banner
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ICON := $(RESOURCES)/icon.png
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RSF := $(TOPDIR)/$(RESOURCES)/template.rsf
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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COMMON := -Wall -O2 -mword-relocations -fomit-frame-pointer -ffunction-sections $(ARCH) $(INCLUDE) -D__3DS__ $(FLAGS)
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CFLAGS := $(COMMON) -std=gnu99
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CXXFLAGS := $(COMMON) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := $(ARCH)
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LDFLAGS = -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# Libraries needed to link into the executable.
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#---------------------------------------------------------------------------------
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LIBS := -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export TOPDIR := $(CURDIR)
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export OUTPUT_DIR := $(TOPDIR)/$(OUTPUT)
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export OUTPUT_FILE := $(OUTPUT_DIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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#---------------------------------------------------------------------------------
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) __embeddedassets.o
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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$(addsuffix .h,$(subst .,_,$(BINFILES))) \
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$(GFXFILES:.t3s=.h)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT_FILE).smdh)
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#---------------------------------------------------------------------------------
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# Inclusion of RomFS folder, App Icon, and building SMDH
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(OUTPUT_FILE).smdh
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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#---------------------------------------------------------------------------------
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# First set of targets ensure the build/output directories are created and execute
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# in the context of the BUILD directory.
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#---------------------------------------------------------------------------------
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.PHONY : clean all bootstrap 3dsx cia elf 3ds citra release
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all : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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3dsx : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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cia : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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3ds : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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elf : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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citra : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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release : bootstrap
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile $@
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bootstrap :
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@[ -d $(BUILD) ] || mkdir -p $(BUILD)
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@[ -d $(OUTPUT_DIR) ] || mkdir -p $(OUTPUT_DIR)
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@[ -d $(GFXBUILD) ] || mkdir -p $(GFXBUILD)
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clean :
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@echo clean ...
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@rm -rf $(BUILD) $(OUTPUT)
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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include $(TOPDIR)/$(APP_INFO)
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APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128)
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APP_DESCRIPTION := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256)
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APP_AUTHOR := $(shell echo "$(APP_AUTHOR)" | cut -c1-128)
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APP_PRODUCT_CODE := $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16)
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APP_UNIQUE_ID := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7)
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APP_VERSION_MAJOR := $(shell echo $(APP_VERSION_MAJOR) | cut -c1-3)
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APP_VERSION_MINOR := $(shell echo $(APP_VERSION_MINOR) | cut -c1-3)
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APP_VERSION_MICRO := $(shell echo $(APP_VERSION_MICRO) | cut -c1-3)
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APP_ROMFS := $(TOPDIR)/$(ROMFS)
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ifneq ("$(wildcard $(TOPDIR)/$(BANNER_IMAGE).cgfx)","")
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BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).cgfx
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BANNER_IMAGE_ARG := -ci $(BANNER_IMAGE_FILE)
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else
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BANNER_IMAGE_FILE := $(TOPDIR)/$(BANNER_IMAGE).png
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BANNER_IMAGE_ARG := -i $(BANNER_IMAGE_FILE)
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endif
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ifneq ("$(wildcard $(TOPDIR)/$(BANNER_AUDIO).cwav)","")
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BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).cwav
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BANNER_AUDIO_ARG := -ca $(BANNER_AUDIO_FILE)
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else
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BANNER_AUDIO_FILE := $(TOPDIR)/$(BANNER_AUDIO).wav
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BANNER_AUDIO_ARG := -a $(BANNER_AUDIO_FILE)
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endif
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COMMON_MAKEROM_PARAMS := -rsf $(RSF) -target t -exefslogo -elf $(OUTPUT_FILE).elf -icon icon.icn \
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-banner banner.bnr -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(APP_PRODUCT_CODE)" \
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-DAPP_UNIQUE_ID="$(APP_UNIQUE_ID)" -DAPP_ROMFS="$(APP_ROMFS)" -DAPP_SYSTEM_MODE="64MB" \
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-DAPP_SYSTEM_MODE_EXT="Legacy" -major "$(APP_VERSION_MAJOR)" -minor "$(APP_VERSION_MINOR)" \
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-micro "$(APP_VERSION_MICRO)"
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ifeq ($(OS),Windows_NT)
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MAKEROM = makerom.exe
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BANNERTOOL = bannertool.exe
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CITRA = citra.exe
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_3DSXTOOL = 3dsxtool.exe
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SMDHTOOL = smdhtool.exe
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TEX3DS = tex3ds.exe
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else
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MAKEROM = makerom
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BANNERTOOL = bannertool
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CITRA = citra
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_3DSXTOOL = 3dsxtool
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SMDHTOOL = smdhtool
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TEX3DS = tex3ds
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endif
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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.PHONY: all 3dsx cia elf 3ds citra release
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$(OUTPUT_FILE).3dsx : $(OUTPUT_FILE).elf $(_3DSXDEPS)
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$(_3DSXTOOL) $< $@ $(_3DSXFLAGS)
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@echo built ... $(notdir $@)
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$(OUTPUT_FILE).smdh : $(APP_ICON)
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@$(SMDHTOOL) --create "$(APP_TITLE)" "$(APP_DESCRIPTION)" "$(APP_AUTHOR)" $(APP_ICON) $@
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@echo built ... $(notdir $@)
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$(OFILES_SOURCES) : $(HFILES)
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$(OUTPUT_FILE).elf : $(OFILES)
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$(OUTPUT_FILE).3ds : $(OUTPUT_FILE).elf banner.bnr icon.icn
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@$(MAKEROM) -f cci -o $(OUTPUT_FILE).3ds -DAPP_ENCRYPTED=true $(COMMON_MAKEROM_PARAMS)
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@echo "built ... $(notdir $@)"
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$(OUTPUT_FILE).cia : $(OUTPUT_FILE).elf banner.bnr icon.icn
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@$(MAKEROM) -f cia -o $(OUTPUT_FILE).cia -DAPP_ENCRYPTED=false $(COMMON_MAKEROM_PARAMS)
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@echo "built ... $(notdir $@)"
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$(OUTPUT_FILE).zip : $(OUTPUT_FILE).smdh $(OUTPUT_FILE).3dsx
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@cd $(OUTPUT_DIR)
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mkdir -p 3ds/$(TARGET)
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cp $(OUTPUT_FILE).3dsx 3ds/$(TARGET)
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cp $(OUTPUT_FILE).smdh 3ds/$(TARGET)
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zip -r $(OUTPUT_FILE).zip 3ds > /dev/null
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rm -r 3ds
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@echo built ... $(notdir $@)
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banner.bnr : $(BANNER_IMAGE_FILE) $(BANNER_AUDIO_FILE)
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@$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) $(BANNER_AUDIO_ARG) -o banner.bnr > /dev/null
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@echo built ... $(notdir $@)
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icon.icn : $(APP_ICON)
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@$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o icon.icn > /dev/null
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@echo built ... $(notdir $@)
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3dsx : $(OUTPUT_FILE).3dsx
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cia : $(OUTPUT_FILE).cia
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3ds : $(OUTPUT_FILE).3ds
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elf : $(OUTPUT_FILE).elf
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citra : 3dsx
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$(CITRA) $(OUTPUT_FILE).3dsx
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release : $(OUTPUT_FILE).zip cia 3ds
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#---------------------------------------------------------------------------------
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# Binary Data Rules
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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.PRECIOUS : %.t3x
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%.t3x.o %_t3x.h : %.t3x
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#---------------------------------------------------------------------------------
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# rules for assembling GPU shaders
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#---------------------------------------------------------------------------------
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define shader-as
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$(eval CURBIN := $*.shbin)
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$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
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echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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picasso -o $(CURBIN) $1
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bin2s $(CURBIN) | $(AS) -o $*.shbin.o
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endef
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%.shbin.o %_shbin.h : %.v.pica %.g.pica
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@echo $(notdir $^)
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@$(call shader-as,$^)
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%.shbin.o %_shbin.h : %.v.pica
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@echo $(notdir $<)
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@$(call shader-as,$<)
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%.shbin.o %_shbin.h : %.shlist
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@echo $(notdir $<)
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
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#---------------------------------------------------------------------------------
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%.t3x %.h : %.t3s
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(TEX3DS) -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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# Added by Zy
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# To check if the headers are protected and if they include everything they need.
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check_headers :
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@ERROR=0; \
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for HEADER in $(wildcard *.h) $(wildcard **/*.h) $(wildcard *.hpp) $(wildcard **/*.hpp); \
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do \
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echo "check header $$HEADER..."; \
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> __tmp_check_header.cpp echo "#include \"$$HEADER\""; \
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>> __tmp_check_header.cpp echo "#include \"$$HEADER\""; \
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>> __tmp_check_header.cpp echo "int main(void) {}"; \
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$(CPP) $(INCLUDE) $(COMMON) $(LIBS) -o __tmp_check_header.out -c __tmp_check_header.cpp; \
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if [ $$? -ne 0 ]; \
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then \
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ERROR=1; \
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/bin/echo " ### error :( ###"; \
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else \
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/bin/echo " ### good :) ###"; \
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fi; \
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2> /dev/null rm -- "__tmp_check_header.out" "__tmp_check_header.c"; \
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done; \
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if [ $$ERROR -eq 0 ]; then true; else false; fi;
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.PHONY : check_headers
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# Added by Zy
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# To embed assets in the rom.
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__embeddedassets.o : $(shell find $(TOPDIR)/$(ASSETS)/ -type f)
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$(TOPDIR)/embedassets.sh $(TOPDIR)/$(ASSETS)/ $^
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$(CC) $(CPPFLAGS) $(CFLAGS) -c -o $@ __embeddedassets.c
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.PHONY : __embeddedassets.o
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