fix: render *
fix: - fix texture for each direction (north texture is in north etc) - fix mirror textures (the left of each texture is at its left) - fix dimensions (walls are 1x1 for any window dimensions or FOV) - optimize render() dev: - add testmaps/good_directions_test.cub - add textures/test/*.xpm
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14 changed files with 488 additions and 164 deletions
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* const.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/31 17:00:59 by mc #+# #+# */
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/* Updated: 2024/11/07 19:26:53 by mc ### ########.fr */
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/* Updated: 2024/11/12 17:56:05 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* include.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/31 16:22:09 by mc #+# #+# */
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/* Updated: 2024/10/31 18:03:26 by mc ### ########.fr */
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/* Updated: 2024/11/12 17:41:11 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -23,6 +23,7 @@
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# include <stdio.h>
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# include <stdlib.h>
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# include <string.h>
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# include <sys/types.h>
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# include <unistd.h>
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# include <X11/keysym.h>
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# include <X11/X.h>
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* map.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/01 13:59:04 by mcolonna #+# #+# */
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/* Updated: 2024/11/06 19:24:03 by mc ### ########.fr */
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/* Updated: 2024/11/12 15:10:07 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -82,7 +82,7 @@ typedef struct s_player
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{
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// pos player on map (cases)
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t_point_double pos;
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// player rotation (rad)
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// player rotation (rad) (0 rad is -y / pi/2 rad is +x)
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double rot;
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} t_player;
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@ -6,7 +6,7 @@
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/31 17:13:20 by mc #+# #+# */
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/* Updated: 2024/11/04 13:47:47 by mcolonna ### ########.fr */
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/* Updated: 2024/11/12 12:24:02 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -16,7 +16,6 @@
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# include "include.h"
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# include "utils.h"
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# include "temp.h"
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# include "const.h"
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# include "global.h"
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@ -1,47 +0,0 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* temp.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/31 17:04:08 by mc #+# #+# */
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/* Updated: 2024/11/07 19:07:25 by mc ### ########.fr */
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/* */
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/* ************************************************************************** */
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// DEBUG remove temp.h
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#ifndef TEMP_H
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# define TEMP_H
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# include "include.h"
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# include "utils.h"
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# define TEX_WIDTH 64
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# define TEX_HEIGHT 64
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typedef struct s_tex
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{
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void *textures[4];
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void *current_tex;
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int tex_height;
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int tex_width;
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int tex_dir;
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int tex_x;
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int tex_y;
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int bpp;
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int size_line;
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int endian;
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} t_tex;
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typedef struct s_ray
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{
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// pos player on map (cases)
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t_point_double dir;
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bool side;
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double wallx;
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} t_ray;
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#endif
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* utils.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: mc <mc@student.42.fr> +#+ +:+ +#+ */
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/* By: mcolonna <mcolonna@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/15 16:56:47 by mcolonna #+# #+# */
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/* Updated: 2024/11/07 19:07:03 by mc ### ########.fr */
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/* Updated: 2024/11/12 17:01:35 by mcolonna ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -61,7 +61,7 @@ void timedloop(void (*f)(void));
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uint32_t *get_data_addr(void *img_ptr);
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/// @brief Create a vector according to the angle with a specific norm.
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/// (0 rad returns (0;-1) / pi/2 rad returns (1;0))
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/// (0 rad is -y / pi/2 rad is +x)
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///
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/// @param vec This will be set to the result.
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/// @param angle Angle to use in radians.
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